DOG series will start with 3 types: 1×8 character, 2×16 and 3×16 character. Outline dimensions are very compact with 55x27mm and especially designed for handheld applications and low power applications. Thanks to the most modern Chip-On-Glas technology (STN and FSTN) overall height is 2.0mm only. Even together with LED backlight thickness will increase to 5.8mm only. Operating temperature range of –20..+70°C (temperature compensated) is standard.
Standard character height of 5.57 mm for the 2×16 makes „DOG modules“ easy readable. User can decide for 3 different interface 4-Bit, 8-Bit and SPI. No need to say that character set with full 248 ASCII characters is installed. Because of direct placement onto pcb production and mounting cost are unequaled low. No special mounting is required.
Combining various display technologies (positive/negative, blue/green/black) with different backlights (white, blue, amber, yellow/green, red) gives the advantage of many different design looks.
Real 3.3V Displays - [Link]
Graphic solutions from 4D Systems are the proof, that a powerful graphic interface doesn´t have to mean big expenses and a long development time. So, give your applications the 4-th dimension!
Australian company 4D Systems, whose products we added into our offer, specialises in graphic solutions, which are very user-friendly and require a relatively small developing effort in order to reach very decent results.
Basis of 4D Systems graphic solutions represent two powerful chips – Goldelox and Picaso. Chips contain graphic processor, memory and interface for common LCD and OLED displays, and – depending on the type – also a support for a touch panel. Graphic chips and modules with these chips represent a powerful and user friendly platform for creation of graphic interface to a wide range of devices.
A common feature of both chips is, that they can be reconfigured into a slave graphic chip mode with a serial interface – SGC (slave graphics controller) – – for a work with the host microcontroller, or into a stand-alone graphic processor mode – GFX (stand alone host graphics controller). It is possible to change these chip features anytime by a simple reloading of free configuration file.
Goldelox – is a low cost chip supporting a powerful graphics, text, pictures, animations, macros and other. It can be used with a simple serial interface for a work with a microcontroller (SGC version) or as a stand-alone graphic processor (GFX version). It can work with many usual series „80“ LCD and OLED displays, with 8 bit interface. Chip can generate a sound, supports SD cards through SPI interface and many other. Read the rest of this entry »
New graphic displays EA DIP122-5 series with efficient LED backlight are optimized for good legibility even in demanding light conditions like for example at the direct sunlight.
Graphic displays EA DIP1222-5 with a 122×32 pixels resolution feature an excellent contrast and an efficient LED backlight offers great legibility even in a low ambient light environment. They are equipped with a temperature compensation for an increased working temperatures range from -20 to +70°C, without necessity of contrast adjustment. Displays also feature a „superfast liquid technology“, ensuring a sufficiently quick response time even at extremely low temperatures (average 2 sec at -20°C).
Three colour versions are available: yellow/green, amber and blue-white. Yellow-green and amber variant is particularly suitable for outdoor usage and extreme light conditions, while an effective LED backlight enables their usage even in a low ambient light environment. Blue-white veriant is optimized with respect to contrast and is ideally suitable for indoor usage with or without artificial light and when low energy consumption is vital.
Displays contain 2 built-in controllers (PT6250 compatible), while every controller is assigned to 61 columns. For external communication an 8-bit interface is used. An external series resistor or constant current source is all that is needed for the LED background illumination. The displays are easily soldered to the printed circuit board or socket connectors can be used if desired. New graphic displays offer for a customer also a high flexibility in a possibility to use a graphic or a character display module for various versions of a given device. As a character display modules types EA DIP081-CHNLED (1×8), EA DIP162-DHNLED (2×16) a EA DIP204-4HNLED (4×20) with the same casing and pinout can be used. .
Further information offers the DIP122-5 datasheet.
You can read DIP122-5 displays even at the direct sunlight - [Link]
Giorgos Lazaridis writes:
Most of you probably know the popular HD44780 character LCD controller from Hitachi. Usually you find it on LCD display boards with 16 pins. One of these pins is called “Contrast Adjustment” and does exactly this: It adjusts the LCD contrast. This pin requires a voltage level. If a microcontrollers has a Digital to Analog module, then this pin can be directly interfaced with this module. But the D/A module is not very common, instead, the PWM module is.
In such applications, the backlit is usually done with LEDs, so a simple PWM driver can directly adjust the brightness. Unfortunately, the PWM module cannot be directly used to adjust the contrast. So, i made a very simple and small circuit to interface the PWM output of a microcontroller to the contrast adjustment pin of an HD44780 Character LCD.
PWM LCD Contrast Adjustment - [Link]
HD44780 based LCD displays are very popular for embedded projects because they are cheap, easy to interface, can display characters, consume power lot less than seven-segment displays, and most of the present day compilers have in-built library routines for them. However, the only disadvantage is that they require at least 6 I/O pins of microcontroller. Well, you may ask, isn’t that less than what seven-segment displays require? Yes, that’s true but there are circumstances where you don’t have left enough pins for LCD display.
Why pay for Serial LCDs when you can make your own? - [Link]
A New Angle on Cheap LCDs – [Link]
When viewing LCD monitors from an oblique angle, it is not uncommon to witness a dramatic color shift. Occasionally, this can appear as a total color inversion. This is primarily caused by a polarization asymmetry, where light rays passing through the pixel matrix at oblique angles are influenced by the relative orientation of the liquid crystal (see paper for more details).
Engineers and designers have sought to reduce these effects for more than two decades. This effort has been further driven by the popularity of LCD televisions, which have viewers located at wider angles than seen in typical computing setups. This has led to the emergence of more advanced LCD technologies, such as In-Plane Switching (IPS) and Vertical Alignment (VA) screens, which have superior field of view. However, this benefit comes with a higher price tag, slower refresh rate, and increased power consumption.
We take an opposite stance, embracing these optical peculiarities, and consider how they can be used in productive ways. Our paper discusses how a special palette of colors can yield visual elements that are invisible when viewed straight-on, but visible at oblique angles. In essence, this allows conventional, unmodified LCD screens to output two images simultaneously – a feature normally only available in far more complex setups. We enumerate several applications that could take advantage of this ability.
A New Angle on Cheap LCDs - [Link]
The Amicus18 board is physically compatible with Arduino shields. However, the default PIC processor on the board is a 3.3 V type, which could be an issue while interfacing some of the shields that strictly operate at +5V. As a support to the users of the Amicus18 development board, Gevo Electronics from The Netherlands has designed a special shield, named AmiPIC18 LCD. Although the name says it is a LCD shield, but in real it provides a lot more features, which we will be exploring in this article.
Introducing the AmiPIC18 LCD shield - [Link]
Embedded Lab has just posted a tutorial on how to use the mikroElektronika’s GLCD bitmap editor tool to convert a monochromatic bit map (BMP) image file into a data array so that it could be displayed on a graphics LCD using a microcontroller. The GLCD bitmap editor tool is embedded into mikroElektronika’s compilers and can generate a code equivalent of a BMP image, which can be easily inserted into the microcontroller’s source program.
Converting bitmap image files to GLCD data array - [Link]
Pretty much ever since the iPhone 4 with retina display was launched, resolutions have played a major role in smartphone market. In September, Samsung unveiled Galaxy S II HD LTE, which sports a 4.65″ 1280×720 display. That was the first smartphone with HD resolution (720p). Now there are already a few phones with HD resolution, for example Samsung Galaxy Nexus and LG Optimus LTE. Higher resolutions are not only courtesy of smartphones as “retina” displays are coming to tablets as well. On May, Samsung showed off a 10.1″ panel with resolution of 2560×1600 – resolution that’s only seen in high-end 30″ monitors.
Toshiba Releases 6.1″ Display with Resolution of 2560×1600 - [Link]
RGB LCD Arduino Intervalometer @ The Custom Geek. [via]
I am getting ready to sell some kits and wanted a good way to photograph the assembly without fumbling around trying to hold a camera in one hand and a project in the other. The answer? An intervalometer. A device that can send an IR signal to my Nikon, triggering the shutter. The video above explains all of the features including; automatic delay calculation, auto stop, multiple LCD and LED feedback options, Li-Po charging, FTDI headers, and manual control via button or plug-in foot switch.
This project will work with most Nikon DSLR cameras without changing anything, but can easily be adapted to work with Canon, Sony, or any camera that will accept an IR remote.
RGB LCD Arduino Intervalometer - [Link]