This instructable will show you how to make an electronic dice with minimal experience using 7 LEDs, resistors, jumper wires, and of course the arduino (or arduino clone). I wrote this instructable for anyone to easily follow along and learn more about the arduino. Questions are welcome and will be answered as soon as possible. For less experienced users the code for the arduino is in “longhand” and several comments are included for better understanding of the code being uploaded into the arduino.
Arduino electronic dice (using random numbers) – [Link]
I used a ST7565 GLCD (Graphic Liquid Cristal Display) screen to display the live analog readings from an Arduino.
GLCD Screen Displaying Live Arduino Analogs – [Link]
This project is about a quiz game that delivers electric shocks. It’s Flash based and uses an Arduino to control the hardware.
By now, maybe you are wondering: “What’s a Q&D-Poor man’s-Skinner-Sadist-Jeopardy game?, do I need one?, is it for me?” well, if you are ready to start an epic journey to the world of power, irresponsibility and electronics to create a device capable of make the players learn something by the always effective power of pain and shame… you might be ready to receive the knowledge.
Q&D-Poor man’s-Skinner-Sadist-Jeopardy game – [Link]
Frontier Nerds have been experimenting with brain wave tech as part of their Mental Block project.
In this well documented project they take the headset from Mattel’s Mind Flex game and hack it to communicate with an Arduino board to measure brain waves and display their levels graphically on a PC via Processing. They chose the Mind Flex device because the board gives access to the FFT of the waves and the relatively low hardware cost.
Brain wave monitor with Arduino + Processing – [Link]
This guide will take you through the steps to build an NES playing robot.
This is an arduino based bot which can play back tool assisted speedruns on the NES. If you’ve ever seen the “Super Mario Bros 3 beat in 11 minutes” video, think that, but being played back on the actual console. This bot can only handle the original Super Mario Bros currently, but it can beat it completely.
NESBot: Arduino Powered Robot beating Super Mario Bros for the NES – [Link]
Asim from a group called TinkerAct! came by the Hack Factory a couple of weeks ago with a bag of Arduino clones they had created. Called the Arduino Stripper, it’s super tiny (1.6″ X 2″) and inexpensive ($20). [via]
I love using the little Arduino Pro Mini from Sparkfun. These little boards are perfect for space constrained and low voltage applications. I have built a number of projects using it. My only problem using it was that I always had to solder components/sensors directly on to it which is a) ugly and b) prone to short-circuiting. To solve this problem, I started building bare minimal Arduinos using perf/strip boards which is almost perfect space wise, but becomes a really laborious work (2-3 hours to get it all right) Sometimes, I just need an Arduino for a quick idea I have in my head and neither of the above two options quite cut it.
Arduino Stripper, a Perfboard ‘Duino Clone – [Link]
Phillip Torrone writes:
Each month, I’ll be posting a couple of new editorial-style columns here on Make: Online. These pieces are meant to get you thinking, to stir up discussion and debate, maybe even freak you out a little. My first column is called “Why the Arduino Won and Why It’s Here to Stay.”
Why the Arduino Won and Why It’s Here to Stay – [Link]
uhclem writes: [via]
Build yourself a wirelessly controlled, Arduino-powered message board!
Here’s an easy project which creates a wirelessly programmable message board. It uses XBee modules to provide a wireless serial link between your computer and the device. You interact with it via a simple menu system. There are no buttons (other than the reset button, which is hidden) on the device.
Wireless Arduino message board - [Link]
Wise time with Arduino: First release of the Wise Clock 3 software: [via]
The routine work of porting the “Wise Clock 2″ code to the new “platform” (namely the new 3216 bicolor display) went well. Most of features worked right off the bat. Some coordinates had to be adjusted in order to center the text (time etc) on the larger display. These adjustments could have been avoided if the original code used calculations starting from X_MAX and Y_MAX. Ideally, just by changing these two values, the code should have worked.
“Wise Clock 3″ – PONG CLOCK! – [Link]