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13 Feb 2012

Dillon Nichols writes:

Drives 8 LEDs using a shift register connected to a MSP430G2231 microcontroller at a user selected rate. The object of the game is to stop the LEDs at a specific LED.

MSP430 LED Reaction Game - [Link]

30 Jan 2012

armtronics.com writes:

With scrap parts, I created a Connect Four® style game using an mbed microcontroller, a cellphone LCD, and a few buttons. The circuit itself is rather easy and the Nokia LCD library is readily available online. With the right parts and two hours you can get this running on a breadboard. With a little more time, you can solder it on a RadioShack perfboard. This is a fun project that a novice can attempt. It will give them a greater understanding of serial communication and how LCDs work.

My fascination with gaming devices stems from a game console (mbedGC) some friends and I created last year. The game console connected to a regular TV and this is using a cellphone LCD screen. The LCD used connects with serial and the advantage is when graphics are drawn on the screen they stay there until overwritten. It does not need to be refreshed like a TV does. The mbedGC has to use a framebuffer that stores the pixels it wants to display to the screen and constantly refreshes the TV. This wastes time and memory. The LCD acts like a framebuffer storing the pixels for you.

mbedPG: Make Your Own Portable Game Console - [Link]

6 Sep 2011

PING! Augmented Pixel by Niklas Roy @royrobotiks – “How to make one!” #tutorials | CreativeApplications.Net. – [via]

In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a soccer or a basketball field.

‘PING! – Augmented Pixel’ is a seventies style videogame, that adds a layer of digital information and oldschool aesthetics to a video signal: A classic rectangular video game ball moves across a video image. Whenever the ball hits something dark, it bounces off. The game itself has no rules and no goal. Like GTA, it provides a free environment in which anything is possible. And like Sony’s Eyetoy, it uses a video camera as game controller.

PING ! Augmented Pixel - [Link]

3 Sep 2011

Build a Netduino-powered Game Console. Fabien writes… [via]

Over the past few months, my friend Bertrand and I have been working on a game console, the PIX-6T4, which is powered by a Netduino mini.

The console is designed as platform for learning digital electronics and C#: we’re in the process of writing a book covering all aspects of building the console, how its components work and how to write games for it with our framework. Here’s a video of the prototype of the console…

Build a Netduino-powered Game Console - [Link]


29 Jun 2011

by Joshua Noble and undef

The receipt racer combines different in and output devices into a complete game. It was made during the “Let’s feed the future workshop”, part of the OFFF Festival in Barcelona on June 8th 2011.

RECEIPT RACER – [Link]

28 May 2011

Tinkerer and author John Graham-Cumming (he wrote the Geek Atlas) created an Arduino-based gaming system that fits in a can. [via]

On the left is the main controller (the power switch is visible) and on the right is the expansion controller with its cable. The left (red) controller also has a ‘fire’ button that isn’t visible and both have simple ‘paddle’ style controls.

Cansole: Arduino Based Video Game Console in a Can - [Link]

28 Mar 2011

dangerousprototypes.com writes:

Tronixstuff has posted this classic Tic-Tac-Toe game using the Arduino and the Sparkfun LCD shield. User input is via a homebrew button board. Two variations of the Arduino sketch are provided, along with a simple schematic for the button connections.

Arduino Tic-Tac-Toe game - [Link]

11 Mar 2011

Jim Chen made a very interesting LED chasing game that uses six 556 timer chips. This is his second entry to the 555 contest which is recently closed. There are nine LEDs in the game. Any of them could glow randomly. The player has to turn off the LED by touching an electrode next to the LED. While the player continue playing the game the time available for the player is less and less. When you missed to turn off an LED within the provided time frame, the game is over. Here’s how the game works. [via]

555 Contest Entry: “Whack a Mole” style game – [Link]

1 Mar 2011

James Bowman writes: [via]

Gameduino connects your Arduino to a VGA monitor and speakers, so anyone who can write an Arduino sketch can create video games. It’s packed full of 8-bit game goodness: hundreds of sprites, smooth scrolling, multi-channel stereo sound.

Gameduino: a game adapter for microcontrollers - [Link]

22 Feb 2011

Switches and hits game @ Design news… [via]

Mark Rumreich built a puzzle for his nephew Nathan. After building a small version of the “Nathan,” he decided to ratchet up the stakes with the MEGA-NATHAN. The puzzle has a grid of 4×4 toggle switches on the face of a box. A puzzle pattern is set inside the box using a matching 4×4 switch grid. The back cover is then closed to conceal the solution from Nathan. When the front switches are set to the correct pattern, an internal buzzer buzzes, and Nathan wins. Problem is, there are 65,536 (2^16) possible switch combinations. So Mark devised a series of hints that alert Nathan to the correct solution path.

Switches and hits game – [Link]



 
 
 

 

 

 

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