Recreating one of the world’s first video games – Table tennis for two with an oscilloscope.
More than a half-century ago, Brookhaven Lab nuclear physicist Willy Higinbotham sought to “liven up the place” with an experiment in entertainment. At BNL’s annual open day in 1958, Higinbotham created what is often credited as the world’s first video game. Hundreds waited in line for a chance to play “Tennis for Two,” an interactive game made from an analog computer, two chunky controllers, and an oscilloscope screen just five inches in diameter.
The visitors, some of the world’s first gamers, saw a two-dimensional, side view of a tennis court on the oscilloscope screen. They served and volleyed using controllers with buttons and rotating dials to control the angle of an invisible tennis racquet’s swing.
Recreating one of the world’s first video game – [Link]
This project is a great little LED portable game system based on PIC16F628A. It is equipped with a 4×4 LED matrix, a PIC microcontroller, 9 bipolar transistors, 4 buttons for control and one switch to power on. It is also has a small speaker to generate game sound. It is powered from 4 Ni-MH batteries. Check this instructable on the link below. So far it has only three games programed.
Portable Led Game System – [Link]
This project is a small video game console build of a sandwiches a lithium button cell between the psp joystick and the pcb. It uses a ARM Cortex M0 32 bit cpu and is able to produce 3D graphics and sound. Output resolution is 320×240 composite or s-video and is able to produce 256 colors with standard palette. Sound is 8 bit 15khz stereo audio. Check construction details on the link below.
RBox: Smallest videogame console – [Link]
Hackvision is a simple, retro gaming platform based on Arduino technology that you can assemble and connect to your TV. You can write you own games and make your own controllers! The best of all is that is open source and you can find schematics, boards and source code on the site below.
Hackvision: Open-source video game system – [Link]
The Hand Steadiness Tester is a game which tests the steadiness of your hand. The player has to take the ring from one end to another end without touching it to the wire. In this the player gets 4 turns. If the player touches the wire 4 times he has to reset the game & start the whole game from the beginning.
This project consists of IC 4017, a Buzzer, a Relay, some resistors, a Push button and 4 LEDs. There is also a PCB layout given. There are many types of Hand Steadiness Testers which are very simple. This New Hand Steadiness Tester is more advanced.
Hand Steadiness Tester – [Link]
Kohctpyktop: engineer of the people, by Zachtronics Industries is the first game where you have to design integrated circuits as a challenge. You play the role of an chip designer and you have to design chips using metal, n and p dopped silicon. Check it out. [via]
Kohctpyktop: a game for engineers – [Link]
David on Robot w/Lasers created a handheld gaming device using an ATMEGA32 and an 8×8 LED matrix. It’s currently running a breakout-style program he wrote and the self contained platform shows a lot of potential. Complete with directional pad and A/B-style buttons, it could be great for those interested in AVR learning and development. (perhaps along the lines of the AVR Butterfly) Hmm, but it could use a catchy name . . . AVR-boy? – nah, too obvious. [via]
Handheld AVR gaming project – [Link]
This is a portable battery powered Rogue-like video game- The dungeons of Doom. The game runs on Atmega32 microcontroller. So it can be plugged to any TV set with NTSC decoder. AVR to TV interfacing is done with well known video DAC made of 3 resistors and is tuned to 75Ω TV input resistance. The whole project including 9V battery fits in a box for Altoid mints. Project source code can be downloaded here. Game code is far not complete, like only one monster implemented, also player inventory has no different weapons and items. But I guess there is still some fun to se some action on TV screen. [via]
AVR based Rogue video game – [Link]
Tim made a DIY handheld electronic version of the African board game Mancala, he writes:
Last summer at our annual family gathering, I learned the African game Mancala from my wife’s cousin Danielle. Actually, there are many variations that go by that name, so I learned the one she plays. The basic game is described on Wikipedia, but I don’t see a quick link to the rules we’re using.
I had fun exploring strategies for the game, and ended up proposing three heuristics that I thought could play a pretty good game by themselves, applied mechanically. I wanted to automate them so I could play against them, but never got around to writing the program.
A while later, I pulled out a two-line by 16-character LCD display that I had bought on impulse, and felt like using it for something. And I also wanted to try using the PIC18F series of microcontrollers; I’d used the PIC16F series before, but the 18s are a step up in features and architecture and I wanted to explore them.
It seemed like a fast fun project, and I got the basic form factor up and running in a weekend, and some simple playable UI code in another evening.
DIY handheld electronic version of the African board game Mancala – [Link]