Workshop 88 presents: The Educubes [via]
For the Great Global Hackerspace Challenge, the team at Workshop 88 designed, built and programmed a series of five interactive cubes which are intended to be used as a platform for encouraging students at all levels to learn.
The Educubes that we made have a touchscreen for displaying problems and puzzles for students to work out and attempt to solve. The cubes communicate with each other, so that students can rearrange the order of the cubes to create various permutations of problems to work on.
For the contest, we have created four apps which are programmed into our cubes. Two are sorting apps: numerical and alphabetical. One is an example of an arithmetic app where numbers are added together. The last app is an example of an anagram game.
We want to emphasize that the cubes are not just about the apps that we have programmed in. Many applications for learning could be programmed into these Educubes: mathematics, spelling, grammar, anagrams, logic gates, chemical equations, even electronic circuit problems. The possibilities for learning applications are endless! The simple apps we have programmed are currently at the level of elementary school students, but a slightly more advanced math app could be written to test students understanding of the order of operations.
The Educubes are intended to foster creativity, curiosity and teamwork in students who use them. If a group of students work with the Educubes they could easily set up different challenges for other students in the classroom. The making of the Educubes was a collaborative process for the members of Workshop 88. We hope students using the Educubes would also use them collaboratively to further their own learning.
Workshop 88 Educubes DIY “Sifteo” ! – [Link]