Virtual reality and Augmented reality became essential technologies these days. They have an important role in making products much exciting and entertaining, especially in education. Recently, Livit Studios announced its new augmented reality book series “Imagina Book“.
Imagina Books is an educational book series that converts the classic and traditional book into an interactive and 3d visualized. It provides a new reading and learning method which leads to better understanding and also more enjoyable experience for kids.
Imagina consists of two components, a mobile application, and a printed booklet. Using the app is easy, so the kid in only need to put the camera on a page and then an interactive animated 3D model will appear on the screen.
This technology can cover most of the scientific topics by making some customization to the app and print a new book. However, the first book of the series is about the human body, and Livit had launched it through a kickstarter campaign. It is a journey inside the human body allows kids to explore their body organs and functions with an interactive augmented reality experience. Below I will talk more about the book and the application.
Imagina Book Features
The book is a hardcover 32-page booklet for children from 8 to 12. It is designed to be attractive for kids and to have a substantial amount of science on its own. It also consists of several sections, each one talk about a system in the human body.
Sarah and Adam are two friendly characters who will take the learners on a journey to explore their body. They make the learning experience more friendly and enjoyable for kids. In addition, the printed book is a high quality and colorful, to make sure that kids will love it.
Imagina Book App Features
The app is compatible with both IOS 9 and above devices, and Android 5.0 and above devices. Inside the app, the “gamification” process is one of the main aspects of the learning process. The 3D games include levels and achievement goals to help the learner develop a sense of competition among his peers and friends.
Main features of Imagina book app:
- 3D Models Overlay
The app simply adds another dimension to the 2D conventional world of books. It overlays 3D models of each organ or system on each page of the book.
- Organs Animation
Each model is a realistic rendering of the body organs and systems with accurate animations that portray the functionality of each organ.
- 3D Info Labels
The user can inspect the anatomy of the human body organs with the help of accurate 3D labels for each part of the organ.
The user can interact with 3D models by resizing and rotating them to better visualize each organ.
- Screenshot & Share
The user can take screenshots from the application anytime and share these shots via social media.
- In-Game Currency
You gain coins when you finish each level. You use coins to build your own in-game hospital.
- 3D Games
For each organ, they made a customized 3D interactive game in which Sarah and Adam help the learner identify the basic anatomy of the organs.
Although there are still 17 days remaining for the kickstarter campaign, Imagina Book achieved their goal of $9,000. And with $21, you can pack your early bird copy of the human body book, while the original copy is available for $25.
More details and information can be found on the official website.
Are you looking for Arduino tutorials? Already over-whelmed by the guides and videos available on the internet? Sparkfun is making Arduino and electronics easier for you with its new book ” The Arduino Inventor’s Guide”!
First of all, the authors of this book , Brian Huang and Derek Runberg, are both working in the department of Education at SparkFun Electronics. Since they are experienced in electronics and educating engineering in schools, they are working towards making electronics easy and fun.
In fact, this 10-project guide is a project-packed introduction to building and coding with Arduino microcontroller. With each hands-on project, total beginners learn useful electronics and coding skills while building an interactive gadgets. Accordingly, this guide is within the introductory-level educational series introduced by No Starch Press and Sparkfun.
Content of the book
- Electronics Primer
- Project 1: Getting Started with Arduino
Blinking an LED
- Project 2: A Stoplight for Your House
A miniature traffic light
- Project 3: The Nine-Pixel Animation Machine
An LED screen that displays animated patterns and shapes
- Project 4: Reaction Timer
A fast-paced button-smashing game to test your reflexes
- Project 5: A Color-Mixing Night-Light
A light-sensitive, color-changing night-light
- Project 6: Balance Beam
A challenging ball-balancing game
- Project 7: Tiny Desktop Greenhouse
A temperature-sensing mini greenhouse with an automated fan and vent
- Project 8: Drawbot, the Robotic Artist
A motorized robot that you can control
- Project 9: Drag Race Timer
A racing timer for toy cars
- Project 10: Tiny Electric Piano
A tiny electric piano that you can actually play!
- Appendix: More Electronics Know-How
To sum up, the book is available for $30 on No Starch Press as a printed book and for $25 as an Ebook. In addition, you can check this page for more insights. Also download Project 2: A Stoplight for Your House, and the sketches, templates, and diagrams used in this book.
The creator of the CircuitLab simulation software, now used in electronics courses at MIT, CMU, and other top universities, has just released the first few chapters of a new book. It’s called “Ultimate Electronics: Practical Circuit Design and Analysis,” and it’s available free online. It’s interactive because every schematic in the book can be clicked to open it, and many have a simulation that can be run and changed right in the browser. Take a look at: https://www.circuitlab.com/textbook/
San Francisco, CA (July 7, 2017)—School’s out for summer, but learning doesn’t have to stop at the classroom door. For parents and educators looking to keep their students exploring, tinkering, and creating, No Starch Press offers the latest addition to its lineup of STEM books.
The Arduino Inventor’s Guide (No Starch Press, $29.95, 336 pp., June 2017) is a project-packed introduction to building and coding with the Arduino microcontroller. With each hands-on project, total beginners learn useful electronics and coding skills while building an interactive gadget.
This is No Starch Press’s second installment in its introductory-level educational series for aspiring makers. The series is a collaboration with SparkFun Electronics, the popular electronics parts retailer dedicated to making the world of electronics more accessible to the average person. Authors Brian Huang and Derek Runberg of SparkFun’s Department of Education use their teaching experience to make learning about electronics an adventure.
“We wanted to share the magic that happens when you build something interactive with electronics,” says Huang. “The goal is to teach real, valuable hardware skills, one project at a time,” adds Runberg.
New Arduino Book Teaches Electronics Skills One Project at a Time – [Link]
Interest in magazines has declined in the age of social media and blogging. However, some people are somewhat skeptical about the future of this industry, especially the printed magazines.
But surprisingly, a story published on EEVBlog forum about a new 100-page-long Australian magazine called DIYODE targets electronics enthusiasts with a printed and a digital edition seems to grab attention.
The first issue will be published on July 1st, 2017, and preorders are open for the first issue.
$7 for digital edition, and $10 for the printed one. Another option can save you some money is the annual subscription.
The new magazine is open for electronics hobbyist to submit their project ideas. If they like it, they will publish it. You can submit it using DIYODE website.
The content will be around: community-submitted projects, DIY new projects, fundamental knowledge tips and thought-provoking ideas. Anyway, David from EEVBlog reviewed an exclusive early copy of it. You can watch the video to see some actual content before subscribing to the new magazine.
Julien Happich @ eedesignnewseurope.com presents a new book for makers from element14:
The element14 community provides support and inspiration through a combination of articles, design challenges, roadtests and the power of close to half a million global members with their combined experienced and knowledge. This tips book brings together hints and tips from the element14 community team, top members and friends from the Raspberry Pi Foundation, BeagleBoard.org and The Ben Heck Show to provide inspiration for makers looking to get started, or for inspiration with a project.
‘Tips Book for Makers’: a free download at element14 – [Link]
A collection of neat circuit diagrams that shows you how to properly connect almost anything to your Arduino compatible board. Live on kickstarter.
ABC: Basic Connections – The Essential Book for Makers – [Link]
SeeedStudio has published a PCB design manual to help makers and engineers design better PCBs. The guide covers many aspects of PCB design for manufacture summarizing the experience of their PCB service over the last 9 years.
PCB Design for manufacture – [Link]
Are you an experienced maker who are looking for more advanced Arduino skills to get?
Warren Andrews, an experienced engineer and journalist, wrote a new book that walks makers through building 10 outside-the-box projects, helping them advance their engineering and electronics know-how. With this book, makers will delve more deeply into hardware design, electronics, and programming.
The “Arduino Playground: Geeky Projects for the Curious Maker” book is published by the Geek book publisher, No Starch Press. Projects inside the book provide a way to build new things that vary between practical and fun.
Content of the book
The book has 11 chapters, the first one is a warm up, it contains a quick guide to get the Arduino ready, prepare the IDE and try some sketches, making DIY PCBs, and using SOICs. Each chapter of the other 10 chapters is a project chapter that starts with listing the required tools, components, and software, followed by detailed instructions of the build containing all sketches and board templates. There are also author’s design notes, which are sure to provide inspiration for your own inventions.
- Chapter 0: Setting Up and Useful Skills
- Chapter 1: The Reaction-Time Machine
A reaction-time game that leverages the Arduino’s real-time capabilities
- Chapter 2: An Automated Agitator for PCB Etching
A tool for etching your own printed circuit boards
- Chapter 3: The Regulated Power Supply
A regulated, variable-voltage power supply
- Chapter 4: A Watch Winder
A kinetic wristwatch winder decked out with LEDs
- Chapter 5: The Garage Sentry Parking Assistant
A garage parking assistant that blinks when your vehicle is perfectly parked
- Chapter 6: The Battery Saver
A battery saver that prevents accidental discharge
- Chapter 7: A Custom pH Meter
- A practical and colorful pH meter
- Chapter 8: Two Ballistic Chronographs
A ballistic chronograph that can measure the muzzle velocity of BB, Airsoft, and pellet guns
- Chapter 9: The Square-Wave Generator
A square-wave generator
- Chapter 10: The Chromatic Thermometer
A thermometer that tells the temperature using a sequence of colored LEDs
“Arduino Playground is not for the faint of heart. Unless the faint of heart person plans to build a pacemaker with Arduino!” —ScienceBlogs
“This is a book designed for Arduino enthusiasts who’ve mastered the basics, conquered the soldering iron, and programmed a robot or two. Warren Andrews shows you how to keep your hardware hands busy.” —I Programmer
The book is available for $30 on No Starch Press and Amazon. You can view the detailed table of contents and the index, and also you can download Chapter 4: A Watch Winder, and the sketches, templates, and PCB files used in this book.