Tag Archives: learning

Sino: bit – Changing Programming for Kids All Over the World

Creating projects with Arduino can be challenging for kids, this may cause children to lose interest in electronics and DIY projects. The most complicated part is usually the connections required to use a sensor, led matrix or other devices that can be connected to the Arduino (or other microcontrollers). Since all these devices are different and have different types of connections which need to be made in a certain way, electronic projects may get boring or too complicated for a kid to learn. If the objective is to teach a kid how to code without the extra complication of cables, then the Sino: bit is the perfect choice.

Sino: bit is a microcontroller designed for teaching computer education in China created by Naomi Wu a DIY enthusiast. It is based on Calliope mini and can be programmed with Arduino IDE. It includes a 12×12 LED matrix, accelerometer, magnetometer, Bluetooth, buttons, a micro USB for programming, temperature sensor and a JST 3v battery connector. The battery connector was included to run projects without the need to be connected to the computer at all times.

Usually, when learning how to program kids are taught “hello world” which is a simple code that displays the same message. The 12x 12 LED matrix has that size not only to allow kids to play with a huge number of LEDs, but also to allow kids from every nation to do and understand their hello world. This was a problem because Chinese, Japanese, Hindi and other languages contain characters that cannot be displayed in a small matrix.

It’s the first to obtain the OSHWA (open source hardware association) certification in China which is an association in charge of making the task of identifying and marketing open source hardware products clearer and more transparent.

With a simple installation procedure, codes such as blink can start to work, and children all over the world would be able to experience “hello world” in their own language which will bring opportunities and open doors for non-English speaking kids. With all the sensors and options that it offers projects can be as simple as playing with LEDs and as complex as communicating with an external app to send information about the sensors. With the use of Sino: bit not only programming will be more inclusive, but also more code focused because instead of spending a lot of time thinking about connections kids can test their projects faster and with less room for errors.

[Source]

Imagina Book, For Augmented Reality Education

Virtual reality and Augmented reality became essential technologies these days. They have an important role in making products much exciting and entertaining, especially in education. Recently, Livit Studios announced its new augmented reality book series “Imagina Book“.

Imagina Books is an educational book series that converts the classic and traditional book into an interactive and 3d visualized. It provides a new reading and learning method which leads to better understanding and also more enjoyable experience for kids.

Imagina consists of two components, a mobile application, and a printed booklet. Using the app is easy, so the kid in only need to put the camera on a page and then an interactive animated 3D model will appear on the screen.

This technology can cover most of the scientific topics by making some customization to the app and print a new book. However, the first book of the series is about the human body, and Livit had launched it through a kickstarter campaign. It is a journey inside the human body allows kids to explore their body organs and functions with an interactive augmented reality experience. Below I will talk more about the book and the application.

Imagina Book Features

The book is a hardcover 32-page booklet for children from 8 to 12. It is designed to be attractive for kids and to have a substantial amount of science on its own. It also consists of several sections, each one talk about a system in the human body.

Sarah and Adam are two friendly characters who will take the learners on a journey to explore their body. They make the learning experience more friendly and enjoyable for kids. In addition, the printed book is a high quality and colorful, to make sure that kids will love it.

Imagina Book App Features

The app is compatible with both IOS 9 and above devices, and Android 5.0 and above devices. Inside the app, the “gamification” process is one of the main aspects of the learning process. The 3D games include levels and achievement goals to help the learner develop a sense of competition among his peers and friends.

Main features of Imagina book app:

  • 3D Models Overlay
    The app simply adds another dimension to the 2D conventional world of books. It overlays 3D models of each organ or system on each page of the book.
  • Organs Animation
    Each model is a realistic rendering of the body organs and systems with accurate animations that portray the functionality of each organ.
  • 3D Info Labels
    The user can inspect the anatomy of the human body organs with the help of accurate 3D labels for each part of the organ.
  • Interaction
    The user can interact with 3D models by resizing and rotating them to better visualize each organ.
  • Screenshot & Share
    The user can take screenshots from the application anytime and share these shots via social media.
  • In-Game Currency
    You gain coins when you finish each level. You use coins to build your own in-game hospital.
  • 3D Games
    For each organ, they made a customized 3D interactive game in which Sarah and Adam help the learner identify the basic anatomy of the organs.

Although there are still 17 days remaining for the kickstarter campaign, Imagina Book achieved their goal of $9,000. And with $21, you can pack your early bird copy of the human body book, while the original copy is available for $25.

More details and information can be found on the official website.