Playing the Flappy Bird game on Arduino is extremely easy. With a cheap Arduino Uno and a very cheap 1.8″ color TFT display (ST7735) you can enjoy the classic game, the best part? It is going to be a DIY project. Actually you can build your own gaming console using Arduino, like the popular Gamebuino.
The code of the project is by Themistocles Benetatos who shares the code with us. In his blog he describes how he managed to achieve that result. Don’t miss it: http://www.mrt-prodz.com/blog/view/20…
All you have to do is to buy the following parts, if you don’t own them already. The cost is around 10$:
Arduino Project: Flappy Bird game Clone with a 1.8″ color TFT display (ST7735) – [Link]
Build a ‘Klout Klock’, track your influence and time… [via]
Klout exposes a web service enabling developers to build mash-up applications around its metrics and all that is required to play is an API key which is easily obtained when registering an application. My application is the “Klout Klock
AdaFruit recently released a sweet little TFT display that I was dying to hook up to a netduino: the display features a resolution of 128*160 pixels, is capable of showing 18-bit colors and has a microSD card reader on the back of the breakout board. As usual, Limor wrote a nicely detailed Arduino tutorial showing how to connect the display and how to write sketches to drive it.
The Arduino driver relies on the ability of the Atmega168/368 to toggle digital lines extremely fast, which does not work well on the netduino due to the latency introduced by the .Net Micro Framework: even when configured to use hardware SPI, the Arduino driver constantly toggles a data/command output line, rspin below, which would be unbearably slow on the netduino if the same method were applied.
The netduino has one advantage over the Arduino: it has plenty of RAM. So, instead of toggling I/O lines slowly all the time and using next to zero RAM, the netduino driver allocates a 40K buffer corresponding to the resolution of the display in 12-bit depth colors (16 bits per pixel) and leaves the ST7735 in ‘data’ mode upon initialization.
Drawing always happens on the internal buffer first. Then, whenever the actual display needs refreshing, the display I/O operations are performed using hardware SPI, blasting the entire 40K buffer. It may sound crazy but using this method on the netduino is faster than refreshing a single pixel while toggling an I/O line!
Driving an Adafruit TFT Display with a Netduino – [Link]