Old arcade monitor neck connector question

J

jhuie

Jan 1, 1970
0
I have an old Cinematronics arcade game that I had to take the monitor
out of and in doing so had to remove the connector that goes to the
neck of the monitor. When I went to replace it, I found that it can go
on any direction. There are 7 pins in a circular pattern (evenly
spaced) and 8 holes in the connector, so one must go unused. But the
question is, which one? The thing is not keyed in any way. There is a
notch on the connector itself but no corresponding mark to show where
it goes. I tried putting it on the way it "naturally" seemed to want
to go but it didn't work. So then I tried pointing the notch toward
where there was a "missing" pin but that didn't work either. So 2
questions: 1) how do I determine which way it should go? and 2) How
likely is it that I have now fried something?

Thanks for your help!
 
M

monitorGUY

Jan 1, 1970
0
post this question on rec.games.video.arcade.collecting
you will get an answer within seconds. those guys are great.
i have some but not cinematronics, sorry.
 
C

crazy frog

Jan 1, 1970
0
can you trace the heaters on the tube 6.3volt
dc or ac, get them right the others should be
right.
 
J

JANA

Jan 1, 1970
0
An easy way is to trace out the heater connections at the connector. This
should be 6 or 12 Volts depending on the CRT type. Then using an ohm meter,
find the heater pins on the tube. Match these up, and it should work out,
unless there are other problems.

--

JANA
_____


I have an old Cinematronics arcade game that I had to take the monitor
out of and in doing so had to remove the connector that goes to the
neck of the monitor. When I went to replace it, I found that it can go
on any direction. There are 7 pins in a circular pattern (evenly
spaced) and 8 holes in the connector, so one must go unused. But the
question is, which one? The thing is not keyed in any way. There is a
notch on the connector itself but no corresponding mark to show where
it goes. I tried putting it on the way it "naturally" seemed to want
to go but it didn't work. So then I tried pointing the notch toward
where there was a "missing" pin but that didn't work either. So 2
questions: 1) how do I determine which way it should go? and 2) How
likely is it that I have now fried something?

Thanks for your help!
 
J

jhuie

Jan 1, 1970
0
Thank you all. I was able to get it back on the right way. But alas,
I'm still having my original problem. Perhaps someone here can give me
a pointer. It's an old vector monitor and the entire picture is way
off center. To the point where it wraps around off the side. I've
tried all the adjustments but to no avail. Someone suggested replacing
the deflection transistors which I just did. But it's still not
working. What would you check next? I'm strictly an amateur at this
but have a bit of experience. So laymans terms please! Thank you!
 
A

Arfa Daily

Jan 1, 1970
0
jhuie said:
Thank you all. I was able to get it back on the right way. But alas,
I'm still having my original problem. Perhaps someone here can give me
a pointer. It's an old vector monitor and the entire picture is way
off center. To the point where it wraps around off the side. I've
tried all the adjustments but to no avail. Someone suggested replacing
the deflection transistors which I just did. But it's still not
working. What would you check next? I'm strictly an amateur at this
but have a bit of experience. So laymans terms please! Thank you!

Can you post a picture somewhere of it giving the bad display, so that we
can get a better idea of just what it's doing ?

Arfa
 
M

monitorGUY

Jan 1, 1970
0
those vector monitors are totally different animals that rasters.
the guys in rec.games.video.arcade.collecting are the experts there.
they been keeping those going for years.
 
J

John Robertson

Jan 1, 1970
0
I have an old Cinematronics arcade game that I had to take the monitor
out of and in doing so had to remove the connector that goes to the
neck of the monitor. When I went to replace it, I found that it can go
on any direction. There are 7 pins in a circular pattern (evenly
spaced) and 8 holes in the connector, so one must go unused. But the
question is, which one? The thing is not keyed in any way. There is a
notch on the connector itself but no corresponding mark to show where
it goes. I tried putting it on the way it "naturally" seemed to want
to go but it didn't work. So then I tried pointing the notch toward
where there was a "missing" pin but that didn't work either. So 2
questions: 1) how do I determine which way it should go? and 2) How
likely is it that I have now fried something?

Thanks for your help!

Mail list for Vector games...

 ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org


John :-#)#


--
(Please post followups or tech enquires to the newsgroup) John's
Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call
(604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)
www.flippers.com "Old pinballers never die, they
just flip out."
 
T

Tom MacIntyre

Jan 1, 1970
0
those vector monitors are totally different animals that rasters.
the guys in rec.games.video.arcade.collecting are the experts there.
they been keeping those going for years.

In what ways are they different?

Tom
 
A

Arfa Daily

Jan 1, 1970
0
Tom MacIntyre said:
In what ways are they different?

Tom

Vector monitors are line drawers, rather than raster scanned, where the beam
intensity is modulated to produce a line of pixels. A true circle, for
instance, can be drawn by applying the appropriate drives to the horizontal
and vertical deflection output stages. Think giant 'scope tube. A good
example of a game that used them, that you might remember, was Tank Battle.
A stroke monitor was used here to be able to get rapid manipulation of the
pseudo 3D image that the game produced. When the graphics system only has to
produce endpoint co-ordinates for the lines or vectors, much less processing
power and display memory is required. Downside is brightup points on the
vector ends at direction changes etc. I used to work on a colour 3D graphics
system for CAD work. Used another variation of the stroke writer display,
called a beam penetration tube. Final anode voltage was modulated to produce
the different colours of the strokes. AIR, it had three different phosphor
colours, laid on top of each other. When the final anode voltage was at its
lowest, only the phosphor closest to the gun was excited by the beam. Its
light shone through the outer two phosphor layers. When the voltage was
cranked up to the next level, the beam was accelerated harder, and
penetrated the first layer of phosphor, to excite the middle layer, which
then shone out through the outermost layer. When the voltage was at full,
the outer layer of phosphor was lit up. The colour differences were limited,
and not particularly spectacular, but for close up viewing by a CAD
operator, were good enough to enhance the visualisation of a 3D engineering
drawing of an aircraft part or whatever.

I also used to work on a true 3D visualisation unit called SpaceGraph. This
used a stroke writer mounted above a vibrating plexiglass mirror, and
produced true 3D wireframe images that floated in space above the mirror.
Interestingly, the monitor that was used, could be put into a raster scan
mode, where pixels were produced on multiple time divided rasters,
synchronised to the mirror movement, to produce solid rasterised 3D images.
There was a particularly impressive demo image of a skull in this format.
These volume related pixels, were called voxels. We once showed the machine
on a TV science programme, and I was amazed that the shoulder mounted 2D TV
camera that they used to show the effect, was actually able to look round
the image as it floated in space. I had assumed, prior to seeing that, that
the effect was generated by a combination of stereoscopic vision, and
brain-fooling.

Arfa
 
Top