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  1. If you are looking for a way to add some colorful and dynamic lighting effects to your Arduino projects, you might want to try using neo-pixel rings. Neo-pixel rings are circular arrays of RGB LEDs that can be controlled individually by a single data line. They are easy to use and can create amazing patterns and animations with Arduino code. In this article, I will show you how to integrate a pixel ring with Arduino Nano, a small and cheap microcontroller board that can be programmed to interact with various sensors and devices. You will learn how to wire the neo-pixel ring to the Arduino Nano, how to install and use the Adafruit Neo Pixel library, and how to code some basic lighting effects using the neo-pixel ring. By the end of this article, you can create your custom lighting effects using a neo-pixel ring and Arduino Nano. You will also be able to modify and customize the code according to your preferences and needs. Let’s get started! Get PCBs For Your Projects Manufactured You must check out PCBWAY for ordering PCBs online for cheap! You get 10 good-quality PCBs manufactured and shipped to your doorstep for cheap. You will also get a discount on shipping on your first order. Upload your Gerber files onto PCBWAY to get them manufactured with good quality and quick turnaround time. PCBWay now could provide a complete product solution, from design to enclosure production. Check out their online Gerber viewer function. With reward points, you can get free stuff from their gift shop. Also, check out this useful blog on PCBWay Plugin for KiCad from here. Using this plugin, you can directly order PCBs in just one click after completing your design in KiCad. Materials and tools: 8-bit neo-pixel ring Arduino nano Jumper wires Mini USB cable Adafruit Neo Pixel library for Arduino Wiring: Connect the IN pin of the neo-pixel ring to the D2 pin of the Arduino nano Connect the VCC pin of the neo-pixel ring to the +5V pin of the Arduino nano Connect the GND pin of the neo-pixel ring to the GND pin of the Arduino nano Programming: Once all the connections are made, open up the Arduino IDE and go to the Include library option. Then add the downloaded zip library that we have previously mentioned. Once the library installation is successful, you can see the neo pixel library examples in the examples sketch. Next, open up the strandtest_wheel sketch and change the pin to 2. Because we have connected our Neo pixel to the D2 pin of the Arduino. # include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #define PIN 2 // Parameter 1 = number of pixels in strip // Parameter 2 = Arduino pin number (most are valid) // Parameter 3 = pixel type flags, add together as needed: // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) // NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) Adafruit_NeoPixel strip = Adafruit_NeoPixel(8, PIN, NEO_GRB + NEO_KHZ800); // IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input // and minimize distance between Arduino and first pixel. Avoid connecting // on a live circuit...if you must, connect GND first. void setup() { // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket #if defined (__AVR_ATtiny85__) if (F_CPU == 16000000) clock_prescale_set(clock_div_1); #endif // End of trinket special code strip.begin(); strip.setBrightness(100); strip.show(); // Initialize all pixels to 'off' } void loop() { // Some example procedures showing how to display to the pixels: colorWipe(strip.Color(255, 0, 0), 50); // Red colorWipe(strip.Color(0, 255, 0), 50); // Green colorWipe(strip.Color(0, 0, 255), 50); // Blue //colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW // Send a theater pixel chase in... theaterChase(strip.Color(127, 127, 127), 50); // White theaterChase(strip.Color(127, 0, 0), 50); // Red theaterChase(strip.Color(0, 0, 127), 50); // Blue rainbow(20); rainbowCycle(20); theaterChaseRainbow(50); } // Fill the dots one after the other with a color void colorWipe(uint32_t c, uint8_t wait) { for(uint16_t i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, c); strip.show(); delay(wait); } } void rainbow(uint8_t wait) { uint16_t i, j; for(j=0; j<256; j++) { for(i=0; i<strip.numPixels(); i++) { strip.setPixelColor(i, Wheel((i+j) & 255)); } strip.show(); delay(wait); } } // Slightly different, this makes the rainbow equally distributed throughout void rainbowCycle(uint8_t wait) { uint16_t i, j; for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel for(i=0; i< strip.numPixels(); i++) { strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); } strip.show(); delay(wait); } } //Theatre-style crawling lights. void theaterChase(uint32_t c, uint8_t wait) { for (int j=0; j<10; j++) { //do 10 cycles of chasing for (int q=0; q < 3; q++) { for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, c); //turn every third pixel on } strip.show(); delay(wait); for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, 0); //turn every third pixel off } } } } //Theatre-style crawling lights with rainbow effect void theaterChaseRainbow(uint8_t wait) { for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel for (int q=0; q < 3; q++) { for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on } strip.show(); delay(wait); for (uint16_t i=0; i < strip.numPixels(); i=i+3) { strip.setPixelColor(i+q, 0); //turn every third pixel off } } } } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); } if(WheelPos < 170) { WheelPos -= 85; return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); } WheelPos -= 170; return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); } Next, select the correct port and board. Here is the response. Conclusion: You have learned how to connect neo pixel ring with Arduino Nano and create some lighting effects using Arduino code, You can try different colors, patterns, and speeds for your animations by changing the code parameters. You can also use other types of neo-pixel products, such as strips, matrices, or jewels, for more variety and complexity.
  2. Sending data from an Arduino microcontroller to the ThingSpeak platform using a GPRS module is not a novel project concept. While it may appear outdated in numerous regions, owing to the rapid evolution of communication technologies such as 2G, 3G, 4G, 5G, and the potential for 6G, this is not the case in my country. In India, 2G technologies remain prevalent, and major network operators have confirmed their intent to sustain 2G services. The legacy project documents that were originally designed with the SIM800 module may necessitate slight adjustments. This project will prove invaluable to those who continue to rely on 2G and GPRS technology. It offers essential support and guidance for individuals who intend to persist with these communication methods. Sending data from an Arduino microcontroller to the ThingSpeak platform using a GPRS module, specifically the SIM800, is a fundamental concept. The crucial aspect is that this communication method operates independently of Wi-Fi, constituting an IoT connectivity solution that relies on GPRS for data transmission. 1 / 2 In this project, LM35 temperature sensor data is being transmitted to the ThingSpeak platform through an Arduino Nano and a SIM800 module. The SIM800 module is leveraged to establish a GPRS connection, facilitating the transmission of data to ThingSpeak at specified intervals. To ensure a reliable connection between ThingSpeak and the hardware, users must configure the SIM800 module to establish a connection with their mobile network. This configuration encompasses setting the Access Point Name (APN) specific to their mobile carrier. It's important to note that the specific AT commands for this configuration may vary based on the user's chosen mobile network provider. For this project, I utilized the services of the network provider Airtel to establish the connection. Communication between the hardware components, specifically the SIM800 module, Arduino Nano, and ThingSpeak platform, relies entirely on AT commands. To ensure successful project implementation and effectively troubleshoot any issues that may arise, users must possess a basic understanding of SIM800 AT commands. This knowledge is crucial for configuring, managing, and diagnosing the communication process and resolving potential challenges during the project. Get PCBs For Your Projects Manufactured You must check out PCBWAY for ordering PCBs online for cheap! You get 10 good-quality PCBs manufactured and shipped to your doorstep for cheap. You will also get a discount on shipping on your first order. Upload your Gerber files onto PCBWAY to get them manufactured with good quality and quick turnaround time. PCBWay now could provide a complete product solution, from design to enclosure production. Check out their online Gerber viewer function. With reward points, you can get free stuff from their gift shop. Also, check out this useful blog on PCBWay Plugin for KiCad from here. Using this plugin, you can directly order PCBs in just one click after completing your design in KiCad. Networking testing The table provided below lists several common AT commands that serve to swiftly and effectively verify the proper functioning of the SIM800C's AT serial communication and network connection. Before proceeding with the steps outlined for the network communication demonstration, it is advisable to conduct a straightforward network test. This preliminary test ensures that the intended network connection is in working order and fully operational. TCP/IP Communication The SIM800 serial module's TCP/IP application offers two connection modes, selectable through the AT command `AT CIPMUX=<n>`. When `AT CIPMUX` is set to 0 (`AT+CIPMUX=0`), it operates in single-link mode. When `AT CIPMUX` is set to 1 (`AT+CIPMUX=1`), it operates in multi-link mode. By default, the module is configured in single-link mode. In single-link mode, the SIM800 serial module can function in both transparent and non-transparent transmission modes. In both of these modes, the module can be configured as either a TCP/UDP client or a TCP server. In multi-link mode, the SIM800 serial module operates solely in non-transparent mode. In this mode, it can serve as a TCP/UDP client, allowing for the establishment of a maximum of 6 connections. It can also be configured as a TCP server, with support for 5 TCP/UDP clients. SIM800C TCP/IP operates with a multi-client architecture by default, enabling up to five sockets for TCP or UDP connections. In the upcoming demonstrations, our focus will be on the client communication capabilities of the SIM800C module. Specifically, we will explore its operation in single-link non-transparent mode and transparent mode. Client communication in non-transparent mode Client communication in non-transparent mode refers to the way the SIM800C module interacts with remote servers or devices when it acts as a client, transmitting data using a specific protocol such as TCP or UDP. In non-transparent mode, the module sends and receives data through AT commands and does not directly pass data between the microcontroller and the remote server. This mode provides control over the data transmission process, allowing you to send and receive data, manage connections, and configure communication settings using AT commands. It is suitable for applications where you need fine-grained control over the communication process and want to ensure data integrity. To use the SIM800C in client communication in non-transparent mode, you will typically configure the module using appropriate AT commands and establish connections with remote servers or devices for data exchange. Client communication in transparent transmission mode Client communication in transparent transmission mode refers to the SIM800C module's ability to act as a client while allowing data to flow directly between the microcontroller (e.g., an Arduino) and a remote server or device. In this mode, the SIM800C module operates as a transparent bridge, forwarding data between the microcontroller and the remote server without the need for explicit AT commands to send or receive each piece of data. This mode simplifies data transfer by treating the SIM800C module as a transparent conduit. Data sent by the microcontroller is transmitted to the remote server without manual packetization, and data received from the server is forwarded to the microcontroller without manual processing. Using the SIM800C in transparent transmission mode is advantageous when you want to streamline data transfer and reduce the complexity of managing data packets and AT commands for each communication task. It's particularly useful for applications where data throughput and efficiency are essential. HTTP Communication This chapter provides an overview of the HTTP communication capabilities of the SIM800C module, focusing on HTTP GET and HTTP POST methods. For in-depth information about HTTP and FTP (File Transfer Protocol) communication with the SIM800C module, please refer to the "SIM800C Series_IP_Application_Note." This additional resource will provide comprehensive details and guidelines for utilizing these communication functions effectively. HTTP GET HTTP Post SIM800 Series_AT Command Manual_V1.10 SIM800 Series_TCPIP_Application Note_V1.02 Connection Diagram Establishing Communication Between Arduino Nano, SIM800, and ThingSpeak (Serial Monitor Data Captured During Project Execution). AT+CSTT="airtelgprs.com"<CR> OK AT+CIICR<CR> OK AT+CIFSR<CR> 100.78.215.26 AT+CIPSPRT=0<CR> OK AT+CIPSTART="TCP","api.thingspeak.com","80"<CR> OK CONNECT OK<CR>AT+CIPSEND<CR>GET https://api.thingspeak.com/update?api_key=5XC1TCVONJVK1PNN&field1=20.00&field2=10.00 GET https://api.thingspeak.com/update?api_key=5XC1TCVONJVK1PNN&<SUB> SEND OK 6 CLOSED <CR>AT+CIPSHUT<CR>Temperature = 20.00 °C Humidity = 10.00 % SHUT OK AT<CR> OK AT+CPIN?<CR> +CPIN: READY OK AT+CREG?<CR> +CAT+CSTT="airtelgprs.com"<CR> OK AT+CIICR<CR> OK AT+CIFSR<CR> 100.90.199.122 AT+CIPSPRT=0<CR> OK AT+CIPSTART="TCP","api.thingspeak.com","80"<CR> OK CONNECT OK<CR>AT+CIPSEND<CR>GET https://api.thingspeak.com/update?api_key=5XC1TCVONJVK1PNN&field1=20.00&field2=10.00 GET https://api.thingspeak.com/update?api_key=5XC1TCVONJVK1PNN&<SUB> SEND OK 7 CLOSED <CR>AT+CIPSHUT<CR>Temperature = 20.00 °C Humidity = 10.00 % SHUT OK AT<CR> OK AT+CPIN?<CR> +CPIN: READY OK AT+CREG?<CR> +CAT+CSTT="airtelgprs.com"<CR> OK AT+CIICR<CR> OK AT+CIFSR<CR> 100.102.108.63 AT+CIPSPRT=0<CR> OK AT+CIPSTART="TCP","api.thingspeak.com","80"<CR> OK CONNECT OK<CR>AT+CIPSEND<CR>GET https://api.thingspeak.com/update?api_key=5XC1TCVONJVK1PNN&field1=20.00&field2=10.00 GET https://api.thingspeak.com/update?api_key=5XC1TCVONJVK1PNN&<SUB> SEND OK 8 CLOSED
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